
Logo developed in Illustrator and imported into 3Ds Max. Object was them modeled using extrusion modifier and rendered out using assets. Design was composited and touched-up using Photoshop and Filter Forge.

Graphics generated in Illustrator then imported into 3Ds Max. Textured with ambient occlusion material and rendered with Mental Ray. Composited in Photoshop.

Modeled in 3ds Max. Texturing, Lighted & Rendered.